Poison
On normal attack, poison applies by "Poison chance%". Stackable — multiple instances can run (default cap 1, expandable via passives/MODs).
Damage: base damage × 1.2 every second × 5 times (total ×6.0)
Amplifiers: Poison damage+% (additive) / Poison damage more% (multiplicative) MODs
Stacks: At cap, new applications fail (wait out or consume)
Poisoning an enemy triggers "Damage taken from poisoned enemies -% MOD", also softening incoming damage.